﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SampleClass
{
    public static event System.Action<string> ActionString = str=> { };

    public static System.Action<string> GetActionString()
        => ActionString;

    public static SampleClass CreateSample()
        => new SampleClass();

    public System.Func<int> FuncInt = () => 100;

    public static int value;

    public static int value2;
}
